3 weeks of work… summarized in one picture
Man, have I ever been busy. One reason for this was an environment assignment at my school… we had to model, texture, light, and render 200 frames for one of our Maya classes.

My original idea was to create a complete Japanese garden, circa feudal Japanese times. I put a tremendous amount of work into modeling and texturing the bridges, lanterns, lilly pads, trees, gates, etc. But it became clearer as time went on that I had bitten off more than I could chew… long story short, time constraints dictated that I pare back my idea to a simpler scene. Which is what you see here.
It turned out pretty nice. I’m going to finish it at a later date, as it’s going on my demo reel as a background for a scene.



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