Rupert Morris: 3D Portfolio 2016

All works presented are done entirely by Rupert Morris | résumé: .pdf or .doc | last updated 2016/02/11

Warhammer 40,000: Dark Nexus Arena (PC game, 2016)

As Lead Artist for the project, I made many character and environment assets and oversaw and collaborated with several other character and level artists.
I had a big hand in level lighting, postprocessing and shader development.

Available on Valve’s Steam, 40K:DNA is a PC multiplayer action/shooter game with a Warhammer 40K twist. You can watch gameplay footage here.

Darnath Lysander of the Imperial Guard

15K triangles, 2K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

Mark IV Space Marine Apothecary

14K triangles, 2K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

Dark Eldar Grotesque

14K triangles, 2K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

Tower: My own invention, approved by Games Workshop

17K triangles, 2K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

Dark Eldar Khymera, Warp Beast

7K triangles, 1K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

RavenGuard Space Marine Scout

11K triangles, 2K textures in-game.

Made with Zbrush, Maya, Substance and Photoshop.

Game Engine: Unity 5.0, PBR standard shader

Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters

Art Lead improvements: Colossal Squig

An example of the improvements I make.
I added visual fidelity and made better use of texture space, all in one go!
3,300 triangles, 1K textures in-game.
Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena Characters Dark Nexus Arena CharactersDark Nexus Arena CharactersDark Nexus Arena Characters

Just For Fun: Paris 2042 Images

Originally conceived as a short film, here is the Latin Quarter of Paris and some futuristic military vehicles, aka Spider Tanks!
Paris in 2042 AD Paris in 2042 AD A recent Nuke composite. Rainy night composite. Image from Rupert Morris 2011 reel. Image from Rupert Morris 2011 reel. Image from Rupert Morris 2011 reel. Image from Rupert Morris 2011 reel. Wireframe pass from Rupert Morris 2011 reel.

Spider walk.

5.6MB video. Previs.

19 seconds scene. Apologies for the brutal animation!

Maya/Mental Ray/Nuke.

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spider tank walk scene

More Paris 2042.

14MB video. Previs.

24 seconds scene from my upcoming 2011 reel.

Maya/Mental Ray/Nuke.

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spider tank scene

Arc Du Triomphe shot.

7.5MB video. Previs.

Older scene, test rendered (Mental Ray) and composited (Nuke).

The atmospheric aspects are coming along nicely.

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spider tank scene

Paris: 2042 AD (2010-2011)

Maya scene: I’ve built the entire Latin Quarter of Paris around the Arc du Triomphe.
Paris in 2042 AD Paris in 2042 AD
A soldier, for use as a background character. Textured in an hour… I had just discovered Content Aware Fill!
Soldier for Paris Soldier for Paris Soldier for Paris
Spider tanks. Fully rigged, with set driven keys for the legs and pistons, hooked up to the transform. It walks just by moving it in Z.
Wireframe passes look sexy. Diffuse/Bump/Spec A peek at the rigging. In action.
A building. I made it in 10 minutes, as a class demo. Also a prop truck
It's... a building. It's... a truck.

Country Village (2010)

The entire scene was modeled and textured in 3 hours. I made it in class as a demo for my students, to show them what they should have been doing for the previous two weeks!
Modeled in 3 hours Modeled in 3 hours

A World Full of Dreams (2006)

Gaurav the fish, named after one of my Indian 3D students. Fish is fully rigged, with gills, mouth opening, ncloth fins, swishy tail, etc.
Gaurav the fish Gaurav the fish Gaurav the fish Gaurav the fish
Just say “no” to drugs, kids. Blinky the turtle and Rupert the boy.
Boy and turtle flying Boy and turtle flying Boy and turtle flying Boy and turtle flying Boy and turtle flying

My student demo reel from 2006-2007

20MB, Quicktime video.

The reel that started it all. Back when I was a student at BCIT, studying under Bob McAfee and Colin Penty etc.

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A World Full of Dreams


About

Rupert Morris (email) is a 3D graphics instructor and professional new media artist from the misty climes of the West Coast of Canada. He loves teaching, partly because it allows him to stay sharp and work on his own projects, as well as share his passion for making things with keen young students and future industry luminaries.

Rupert Morris